Session Name: | Management as Game Design: People are Players Not Pieces |
Speaker(s): | Joshua Howard |
Company Name(s): | Microsoft Studios |
Track / Format: | Production |
Overview: | No matter how big or small your team is, as soon as you need to organize more than two people to a task the management challenges begin. But the very thing most game developers are confident with, designing a good game, turns out to be a useful foundation for them to deal with management challenges, when you choose to see management as just another game design problem. This session will present a number of examples of how approaching management as a game design can lead to happier and more productive teams, whether you are a manager or not. |