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Session Name:

Beat the Post-Launch Blues: Your Game is Out, What Now?

Overview:

With a game launched it might be tempting to lie on a beach, but a lot of the work has just started. It's time to seed it and promote it; tweet it and talk it; distribute it as far and wide as it can go; see what your players are doing and improve their experience; take it to new platforms; add new content; and weigh up options from in-game ads to publishing deals.

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  • GDC Europe 2012
  • Rob Davis
  • Playniac
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  • Independent Games Summit
  • Independent Games