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AAA Level Design in a Day Bootcamp: 50 questions to ask yourself when your level sucks
Gain deep insights into the level design process for our industry's biggest games, including Gears of War, Bioshock, and Skyrim in this intense day-long tutorial, moderated by Coray Seifert. The most respected voices in level design weigh in on all aspects of their craft, engage with attendees via numerous Q&A sessions, and offer a once-in-a-career opportunity: a mock interview with a panel of the most veteran level designers in the business.
10-10:15am - Welcome & Opening Remarks - Coray Seifert (Slingo)
10:15-11am - Once Upon a Time: Giving Players the Freedom to Create Their Own Story - Jim Brown (Epic Games)
11-11:15am - Coffee Break11:15am-12:30pm - Modular Kit-Building For Skyrim - Joel Burgess and Nathan Purkeypile (Bethesda Game Studios)
12:30-2pm - Lunch & Mock Interviews - Forrest Dowling (Irrational Games)
2-2:45pm - Architecting a Multiverse - Cooperative Play In Dead Space 3 - Seth Marinello (EA | Visceral Games)
2:45-3:30pm - Talking to the Player - How Cultural Currents Shape Game and Level Design - Matthias Worch (LucasArts)
3:30-4pm - Narrative Technique For Games - Steve Gaynor (The Fullbright Company)
4-4:15pm - Coffee Break
4:15-5pm - Neil's Career...Now With Captain Hindsight! - Neil Alphonso (Splash Damage)
5-6pm - 50 Questions to Ask Yourself When Your Level Sucks - Zach Wilson (EA | Visceral Games)
6pm - Open Forum at the Marriott Lobby Bar!
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