You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Game Development With Google Cloud Platform (Presented By Google) Part 2

Overview:

Google Cloud Platform provides everything you need to build, run, and scale social, mobile, and online games. Already, tens of thousands of popular applications like SongPop, Angry Birds, SnapChat, and Legend of Monsters are benefiting from the power of running on top of Google Infrastructure. Come join Google as we go deep on how to best leverage our technology to build your next masterpiece. See just how easy it can be to get started, see real code, and hear stories from our customers. Of course, get started today for free at http://cloud.google.com.

AGENDA:

10-11am Intro to the Google Cloud Platform - PaaS, IaaS, Storage, Analytics

Ryan Boyd, Google; Momchil Kyurkchiev, Leanplum

Google Cloud Platform has everything needed to build highly scalable applications. Launch an app without system administrators, while having the ultimate flexibility of root on a virtual machine. Get high performance asset hosting, and analyze terabyte-sized data to optimize games.

11:15am-12:15am Connect Mobile Apps to the Cloud Without Breaking a Sweat

Dan Holevoet, Google

Google Cloud Endpoints makes it easy to build OAuth 2-protected, RESTful APIs and instantly generate client libraries for Android, iOS, and JavaScript. See how you can use this feature to connect your Android, iOS, and mobile browser applications to powerful backends built on App Engine.

12:30-1:30pm Lunch

1:45-2:45pm Create Amazingly Scalable Games on the Google Cloud Platform

Chris Elliott, Google

Quickly deliver compelling game experiences by leveraging the scalability of Google App Engine combined with the unlimited flexibility of virtual machines on Google Compute Engine. From 1 to 100,000 cores, learn how to unleash your next great game on the Google Cloud Platform.

3-4pm Understanding Your Players Using Near Real-time Data Analytics

Michael Manoochehri, Google; Luca Martinetti, Staq Inc.

The volume of data generated by games can be immense and the insights invaluable. Learn how to analyse player behavior, virality, segment users, and understand retention in near real-time using //staq and Google BigQuery.

4:30-5:30pm How EA Builds Mobile Game Servers on Google App Engine

Yanick Belanger, Electronic Arts

Electronic Arts presents an overview of how the Google App Engine platform propels the production of back-end servers required for connected, social games on mobile, with real-world applications of the platform's services and built-in automatic scaling.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2013
  • Michael Manoochehri
  • Google
  • Luca Martinetti
  • Staq Inc.
  • free content
  • Programming
  • Programming