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Session Name:

Staying Alive and Walking Dead

Overview:

Working on the hit episodic game series "The Walking Dead" has presented many challenges for the audio team. This panel discussion, comprised of the voice over director/producer, composer, lead sound designer, and implementation team, will step through the process from beginning to end, identifying the challenges and solutions used to make the game such a sonic success. Attendees will learn about the pitfalls of episodic shipment of games, what efficiencies can be incorporated, and what the common misconceptions are. During the 1-hour panel we will review the various experiences each panelist had, as well as their advice to those in the same situation - in 10 minutes or less. We will then recap and open the panel up to questions and the audience will be able to ask about the specifics of this popular title.

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  • GDC 2013
  • Jared Emerson-Johnson
  • Bay Area Sound, Inc.
  • Jack Fusting
  • Telltale Games
  • Julian Kwasneski
  • Bay Area Sound, Inc.
  • Lazar Levine
  • Telltale Games
  • free content
  • Audio
  • Audio