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Session Name:

Rapid Development of High Performance Games for Mobile and Web

Overview:

This talk will be about the cocos2d JS, a complete toolchain for developing multi-platform games for both the Web and Mobile, which goes all the way from rapid prototyping to a finished high performing game. There are three main components: a game engine (cocos2d), a physics engine (Chipmunk), and a visual editor (CocosBuilder). For the web, no plugins are required. For mobile, it uses JavaScript bindings for the C/C++ version of cocos2d and Chipmunk, achieving a performance 10 times faster than other JS engines/JS accelerators. This talk will further describe all of the above mentioned features, and more.

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  • GDC 2013
  • Ricardo Quesada
  • Zynga
  • free content
  • Programming
  • Programming