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Creating the EVE Universe: Technical and Cultural Strategies
This talk presents CCP's experiences while adding the Playstation shooter DUST 514 into the existing EVE Online universe - boiled down to five principles that shaped the development process and technical solutions. The principles are "Capabilities, not solutions," "Standards over performance," "Evolve or die," "Actions, not access," and "Customer, player, character." The talk will include potential pitfalls to avoid when going from game service to universe service, patterns from the world of web services that work well for game universes, and tips for changing engineering culture to match what is needed to build a universe.
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