You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Loading Based on Imperfect Data

Overview:

This session will describe the data loading infrastructure in Insomniac Games' new engine, which powers the game Fuse. The talk will go into detail on how Insomniac Games evolved their management of source, and built asset files to achieve fast loading times from optical media without sacrificing iteration speed in their tools. The talk will also present a novel disc layout approach for file duplication using brute-force GPU computing power to compute the final layout.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2013
  • Andreas Fredriksson
  • Insomniac Games
  • free content
  • Programming
  • Programming