You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name: 100% Fun: Keeping Players Engaged
Speaker(s): Kazuki Morishita
Company Name(s): GungHo Online Entertainment, Inc.
Track / Format: Design
Overview: How do you make a game that can keep players happy and encourage them to keep on playing? GungHo Online Entertainment will share some of its guiding principles for cultivating an addictive game like Puzzle & Dragons and engaging millions of users worldwide.

GDC 2013

Kazuki Morishita

GungHo Online Entertainment, Inc.

free content

Design

Design