You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

An Indie Expedition Through the Jungle of Free-to-Play, In-App Purchase, Ad-Supported, and Analytics

Overview:

In-App Purchases are well accepted in the mainstream development community, but remain a controversial topic for indies. We can keep our specialness while benefiting from this new business model. The speaker will cover several case studies of how indies have used IAP to reach success and failure, and will analyze what worked and what didn't work. Focusing on practical takeaways, the coverage will include single and dual currencies, free versus pay apps, pricing, and ethics. The talk will discuss best practices for analytics, including how indies can use A/B testing and real-time tracking to improve their performance without damaging their games.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2013
  • Aaron Isaksen
  • AppAbove Games LLC
  • free content
  • Independent Games Summit
  • Independent Games