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Session Name:

How Free-to-Play Corrupts Games

Overview:

Through an analysis of several recent, popular free-to-play games, this talk will explore and define the border between free-to-play as a legitimate business model and free-to-play as unsustainable player exploitation. Exploitive design provides no service to players and corrupts us as game designers, moving us from putting gameplay first to putting money first in a betrayal to our craft. With this business model exploding in popularity, Dino Patti will ask us to pause and move forward thoughtfully into this new world.

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  • GDC 2013
  • Dino Patti
  • Playdead
  • free content
  • Design
  • Design