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Super Powering the Saints: Animation Direction of Saints Row IV's Super Jumping
What do you do when your animation direction conflicts directly with a key feature being added within your game? How do you approach gathering reference material when the animations requested aren't even humanly possible? These are two of the unique challenges that faced the Volition animation team during the early development of Saints Row IV's super jumping movement system. This presentation will cover how the Saints Row IV animation team took a different approach to gathering reference material when traditional methods were not working, and how they applied their "comfortable and confident" animation direction to a world filled with superpowers, without making a super hero game.
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