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Session Name:

Engine Postmortem of inFAMOUS: Second Son

Overview:

Have you ever wanted to make an urban open world super hero game? Push boundaries on emotive cutscenes? Render awesome particle effects? Or maybe you just want to make your game really cool on the PS4? In this talk, we'll describe how Sucker Punch designed the inFAMOUS Second Son engine to take advantage of the power of the PS4. We'll cover our threading approach, its pros and cons, how we made content easier to tweak and create, and how we utilized compute and the PS4's GPU to achieve new levels of visual fidelity.

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  • GDC 2014
  • Adrian Bentley
  • Sucker Punch Productions
  • free content
  • Programming
  • Programming