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Advanced Visual Effects with DirectX 11: Efficient Work Submission in Direct3D
Getting the most out of D3D on the software side can be at least as important as making the GPU run efficiently. API inefficiencies are easily as important as GPU inefficiencies when delivering the best experience to your customers. This talk will highlight some typical problems, and it will delve into possible solutions. If youve ever asked, Why can I only draw X items per frame? this may be the talk for you.
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