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The Stanley Parable: A Negotiation: Expressive Choice: Reality: Time: The Stanley Parable
For many designers, the choices a player has available to them in a game are meant to give them options on how they want to overcome obstacles. The player negotiates between choices in order to defeat a greater challenge. But what if you took away the challenge? What if there was nothing to defeat? What would negotiation between choices look like then? Perhaps even with no challenge it's still possible to create choices that are meaningful, expressive and allow for a conversation between player and designer.
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