You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Cinematic, Story-Driven Games and What They Mean to Remedy

Overview:

Here at Remedy, we focus on developing deep, rich, cinematic story-driven experiences. But what does the term "cinematic" actually mean to Remedy? This session will discuss Remedy's take on the cinematic game experience and the direction we see story-driven games taking in the future. Additionally, the session will go into detail on how we as a studio plan the integration of story into our games - how do we ensure that key story beats are hit, not just in non-interactive moments, but during the entire gameplay experience?

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Europe 2014
  • Kyle Rowley
  • Remedy Entertainment
  • free content
  • Design
  • Design