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Session Name:

Believable Make-Believe: Putting the Player at the Heart of Tearaway

Overview:

Games seldom refer to themselves, or the players that are playing them. But by trying to ignore what's happening outside the game console, they miss a rich and exciting opportunity to surprise and involve the player more directly. Learn how Tearaway managed the opposite, by building upon a realistically constructed fantasy with a fourth-wall-breaking narrative based around the gamer themselves. Methods of establishing a collaboration between game and gamer will be described, with particular emphasis on near-instant customization to give the player their own sense of authorship in the adventure, and ultimately special feelz!

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  • GDC 2014
  • Rex Crowle
  • Media Molecule
  • free content
  • Design
  • Design