GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Math for Game Programmers: Inverse Kinematics
As we enter a new console generation, the complexity of many games have increased, and with that, the knowledge needed to create them. Creating the latest code for graphics, animation, physical simulation and even artificial intelligence requires thorough knowledge of the necessary mathematical underpinnings. This tutorial continues the tradition of the "Math for Programmers" tutorial by bringing together some of the best presenters in gaming math to concentrate on the core mathematics necessary for sophisticated 3D graphics, interactive physical simulations and effective gameplay. The day will focus on the issues of 3D game development important to programmers, and includes programming guidance throughout. Topics will begin with introductory talks on Grassman algebra and rotations and quaternions, then will continue with random numbers and spatial subdivision, and will conclude with inverse kinematics, sampling and reconstruction, and applying K-SVD to animation skinning.
Did you know free users get access to 30% of content from the last 2 years?