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Session Name:

How To Think: Critical Thinking and Analysis in Game Development Programs

Overview:

A diverse panel of educators/critics/developers discuss the changing landscape that game development programs are confronted with. Having traditionally focused on providing students the tools to prepare them for the Triple-A industry, programs increasingly face the challenge of tailoring curriculums for students who want to learn game development as a creative form, not unlike one learns music or creative writing. These students don't just desire the skills to make a game, but also the critical faculties to produce culture. Panelists will discuss (and debate!) how critical thinking and analysis can be integrated into game development curriculums, and how game development programs function as part of broader creative culture.

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  • GDC 2014
  • Mattie Brice
  • Independent
  • Ian Bogost
  • Georgia Institute of Technology
  • Brendan Keogh
  • RMIT University
  • Mary Flanagan
  • Dartmouth College
  • free content
  • GDC Education Summit
  • Game Career / Education