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Session Name:

Build Games that Scale in the Cloud (Presented by Google)

Overview:

Your game is a living, breathing creation that takes a lot of time and attention even after launch. So why worry about your technical infrastructure? Come hear how to build games that scale that run on Google's state-of-the-art infrastructure.

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  • GDC 2014
  • Chris Elliott
  • Google
  • free content
  • Advocacy
  • Advocacy