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Facial Appearance Scanning Using Machine Vision
The simplicity of the automatic character creation system to create a user's "Champion" in Kinect Sports Rivals hides a wealth of cutting-edge machine vision technology unlike anything previously seen in a consumer product. Using a ground-breaking mix of trained and hand-coded machine vision systems incubated by multiple Microsoft teams including the Rare in-house team, with Kinect Sports Rivals Rare is digitizing physical user characteristics such as body shape, face shape and hair style as inputs into a fully-automatic character generator which underpins the entire Kinect Sports Rivals user experience. In this presentation, Andy Bastable will present a behind-the-scenes look at the machine vision technology, data capture, regression testing and productization processes that were involved in taking the process out of the lab and into a compelling and entertaining user experience for gamers of all ages around the world.
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