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Session Name:

Darkblade: How a Small Team Making a Big Title

Overview:

Darkblade propels Indie game developer S-game towards the commercial game market. Since its introduction, it has garnered much attention and praise from developers and players alike. In this presentation, we will take a look at how Darkblade began from the conflict of "small team" versus "big title," how a 20-person team created this masterpiece which has independent development IP potential, loaded with complex gameplay, rich plot, and a full world outlook.

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  • GDC China 2014
  • Soulframe Soulframe
  • S-Game
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