You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Audio Tips for Public Betas, Alphas and Early Access

Overview:

Finishing the audio for your game is no easy task and becomes doubly hard when your game is in early access. Matthew Marteinsson has now shipped Don't Starve and Invisible, Inc. using the early access development model. Learn the tips he's picked up when you get outside the regular development model.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2015
  • Matthew Marteinsson
  • Klei Entertainment
  • free content
  • Audio
  • Audio