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Session Name:

Content Optimization Pipeline for an Open World Game

Overview:

Optimizing the content for an open world game can be very difficult, so how can you find all the content that needs the extra attention? By utilizing a database back-end, we can get the power and speed of SQL to find these assets. Building a viewer that reads this data and displays the location of these assets in the world and what properties they have. Having the ability to show people different kind of data - for example the vertex density in a certain area or the radius of the lights - is really powerful from an optimization strategy point of view.

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  • GDC 2015
  • Martin Thorzen
  • CD Projekt RED
  • free content
  • Visual Arts
  • Visual Arts