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Content Optimization Pipeline for an Open World Game
Optimizing the content for an open world game can be very difficult, so how can you find all the content that needs the extra attention? By utilizing a database back-end, we can get the power and speed of SQL to find these assets. Building a viewer that reads this data and displays the location of these assets in the world and what properties they have. Having the ability to show people different kind of data - for example the vertex density in a certain area or the radius of the lights - is really powerful from an optimization strategy point of view.
Did you know free users get access to 30% of content from the last 2 years?