You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

In Your Hands: The Character (of Watch_Dogs)

Overview:

Games showcase characters capable of tons of interactions in their environment and it is a known passion to try to make them look as perfect as possible! It's not easy to share features among different types of characters like players, combat & crowd ones to enhance their versatility and their surroundings connection in a systemic open world. This presentation will illustrate the shared gameplay animation architecture by starting from the structure of the multi-layered online-replicated state machine logic composed of dynamic animation trees using the [M(otion)-A(ction)-S(tance)-K(inesic)] stack developed from the ground up on Watch_Dogs. Passing through data segmentation helping motion input responsiveness, voxel generated jump links fluid usage, stylized ragdolls flying in the air and procedural additive experiments, it will expose tips & errors on how a third person character can be able to do free-running, to use his smartphone to hack a bridge and to shoot around simultaneously.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2015
  • David Therriault
  • Ubisoft Montreal
  • free content
  • Programming
  • Programming