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Narrative Review Process - Getting Useful Feedback on Your Story
Getting useful feedback on the narrative of a game can be notoriously difficult: by the time a play tester can experience the story in your game, it's usually already too late to make any significant changes. With this in mind, Jonathan Dankoff (user researcher on Assassin's Creed) developed a method together which allows them to apply a simple research methodology on a game's story, early enough for it to be valuable for the writers working on it. He will share his experience with the difficulties of properly testing narrative in games, and then show the methodology and explain how it was successfully used on Ubisoft productions to generate actionable feedback.
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