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Session Name:

Parallelizing the Naughty Dog Engine Using Fibers

Overview:

This talk is a detailed walkthrough of the game engine modifications needed to make The Last of Us Remastered run at 60 fps on PlayStation 4. Topics covered will include the fiber-based job system Naughty Dog adopted for the game, the overall frame-centric engine design, the memory allocation patterns used in the title, and our strategies for dealing with locks.

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  • GDC 2015
  • Christian Gyrling
  • Naughty Dog
  • free content
  • Programming
  • Programming