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Designing to Minimize Simulation Sickness in VR Games
Simulation sickness, when a player feels sick after playing a game, has recently received more attention due to the promotion of VR headsets in the gaming space. VR is notorious for producing simulation sickness, but some players can experience simulation sickness in a wide range of games, with or without VR. This talk will cover basic game design guidelines, based on research that can be followed by developers to reduce the risk of simulation sickness, both in VR and as a general aid to making their game more accessible to a wide range of players.
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