You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Building Obduction: Cyan's Custom UE4 Art Tools

Overview:

Cyan Inc. (creators of the MYST franchise, and pioneers of the adventure/puzzle genre) are working on a new game called Obduction - intended to be the spiritual successor to MYST and Riven.
Utilizing Unreal Engine 4, and tasked with a relatively large-scope project, our small team of developers faced a number of unique content-creation challenges. This lecture will outline the problems we ran across, as well as the solutions we employed - and how our toolset allows us to tackle complexities presented both by the intrinsic difficulties of realtime 3D world-building as well as inherent limitations of UE4 itself.
This talk is NOT a programming lecture. It is meant FOR artists, presented BY an artist. Many of these tools were developed using only UE4's Blueprint and Material system, and are ALL focused on making content-creation as streamlined and painless as possible.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2016
  • Eric Anderson
  • Cyan, Inc.
  • free content
  • Visual Arts
  • Visual Arts
  • Programming
  • Programming