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Twenty Years, Twenty Lessons
Mark Rosewater is the Head Designer for Magic: the Gathering. Last year he celebrated his twentieth year working at Wizards of the Coast. Come listen as Mark shares his wisdom on game design from twenty years of working on the same game. Fans of his column ("Making Magic"), podcast ("Drive to Work") or blog ("Blogatog"), all dedicated to game design, should expect plenty of stories and humor as he walks through his twenty lessons such as "Restrictions Breed Creativity", "Fighting Human Nature Is a Losing Battle" and "If Everyone Likes Your Game, But No One Loves It, It Will Fail".
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