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Animating With Math
Vertex animation uses the power of mathematical functions to manipulate vertices on 3D models at the shader level. Using math to drive vertex positions opens up new possibilities for how models can be animated, which will be explored in detail during this session. The mathematics behind some of the unique vertex animations found on assets in Bungie's Destiny will be fully dissected and analyzed. Techniques covered will include strategies for converting mathematical expressions into animations through a shader node editor and how to leverage vertex color maps to refine shader animation. We will also discuss ways in which game engine parameters can be leveraged in shader functions as well as how vertex animation can complement keyframed skeletal animation to give the appearance of more detailed complexity while still remaining efficient at runtime.
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