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Crowdsourcing: Communities as a Force For Good
In TED talks, panels at conventions, and events such as Games for Change, many have spoken about the power of games as a force for good, but what about the communities that support and surround them? As innovative and relentless problem solvers, their potential for impact exceeds that of the games they play, and, through their passion for play and their compassion for others, communities of gamers are already changing the world.
Join Matthew Lee, a Fulbright Scholar researching online communities, Extra Life Community Manager Rick Heaton and Russ Pitts, Executive Director of TakeThis for an informative session on how their organizations have leveraged the gaming community as a force for good, whether through charity, scientific research, or on the ground advocacy and awareness, what future possibilities they see for crowdsourcing good, and insights into how game designers and companies work with communities to promote real-world impact - and positive press.
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