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Designing AI for Competitive Games
Derek Neal and Bruce Hayles, two of the key developers behind Killer Instinct's Shadow system, use the system as a case study in how to address some of the current problems with AI in competitive games. The presentation is driven primarily by a power-point, and supplemented by short video clips showing relevant AI behaviors, as well as simple diagrams used to illustrate key concepts. Time is reserved at the end to answer questions.
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