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Composing Music for VR Games: 'Adventure Time' Case Study
How is the music for virtual reality games different from traditional 3D games? What are the differences between the music for the game, and the music for the hit TV show on Cartoon Network? How are instruments and sound effects localized within the sound field for VR? This talk will review the process of composing music for "Adventure Time: Magic Man's Head Games" with Turbo Button and Cartoon Network. Starting with how the job was acquired, through the process of composing the music, and finally mixing and mastering the unique soundtrack in 3D for a VR release.
The talk will include a music video of gameplay footage that adds video inserts to feature and demonstrate the different instruments used in the recording of the soundtrack. It then focuses on mix techniques for 3D VR audio and Binaural sound processing as well as implementing the adaptive music.
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