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Quick and Dirty: 2 Lightweight AI Architectures
Putting AI into a game can run the gamut from relatively short order to a multi-year slog. Often, of course, much of that is adding content or teasing out nuanced behavior. The structure of the architecture itself is usually the easy part. That said, there are times when you need to slap an architecture together as quickly as possible hopefully without sacrificing robustness and yet staying elegantly simple. This lecture will show 2 general purpose AI architectures that are compact and easy to set up but still are powerful and reusable especially in a pinch! Kevin Dill will explain a trigger-based system and Rez Graham will show a pluggable, modular state machine system he developed.
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