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Session Name:

Making Release Day Just Another Monday

Overview:

Players are consuming content at an ever increasing pace and the demands to keep a game updated with new content is vital for anyone looking to operate their game as a service. This talk covers how the development team for RuneScape, world record holder for frequency of updates, has moved from an established waterfall development process with functional silos to multiple agile cross-discipline scrum teams without missing an update. In this session we will review how they went about this change, the largest hurdles along the way and how they have used their new agility and self awareness to not only maintain their release cadence but to turn an update day into just another Monday morning.

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  • GDC 2016
  • Conor Crowley
  • Jagex Ltd
  • free content
  • Production
  • Production