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Session Name:

Maximizing Critique: Improving Communication for Everyone Involved in Critical Feedback

Overview:

Giving and receiving critical feedback about creative work is a vital aspect of video game production. Ideally, effective critical feedback leads to better products and increased team cohesion. However, all too often critical feedback can be unclear, misleading or otherwise ineffective. At its worst, the resulting wasted work and drift in creative vision can do serious damage to team morale and efficiency. This talk focuses on improving communication through effective critical feedback about art.
The talk will provide clear, concise and practical strategies that can be used by anyone who needs to either GIVE or RECEIVE critical feedback about art in video game production. The methods described, analyzed and demonstrated will equip art leads, designers, producers, concept artists and production artists with tools they can use to be more effective team members.

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  • GDC 2016
  • Jeff Hesser
  • Secret Portal
  • free content
  • Visual Arts
  • Visual Arts