GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Choice, Consequence and Complicity
In an interactive story which responds to the player's actions, how much consequence is enough? What makes a 'real' choice? How do you match player expectations with the delight of surprise? How many choices are too many? Alexis Kennedy (Sunless Sea, Fallen London, Dragon Age: the Last Court) offers practical heuristics for matching effort to outcome for writers and narrative designers. In this talk he will discuss maximizing emotional impact from interactive story with a finite time and budget as well as the importance of finding opportunities for player self-expression. Additionally, he will share practical writing tricks for interactive story and traps to avoid, including war stories from Fallen London and Sunless Sea.
Did you know free users get access to 30% of content from the last 2 years?