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Quit Reinventing the Wheel: Six Concrete Suggestions for Improving Your Game Studies Course
Teaching about games extends beyond design and production courses, and can include theoretical, conceptual and analytical classes. What are the best professors doing in them to encourage critical reflection, new insights, better design and systems thinking? This detail filled session presents tested and refined assignments and activities for your games-related course. Building off hugely successful workshops held this past year as well as their own teaching, the presenters will offer you tested ways to make your classroom experiences more engaging. Attendees will hear 6 concrete examples, best practices, and notable failures for integrating theory and practice, working in teams, and writing better game critiques for game studies courses.
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