You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Autodesk presents Warhammer: The End Times - Vermintide a Technical Postmortem

Overview:

This technical post-mortem will focus on the extensibility of the Autodesk Stingray game engine, the data driven PBR renderer and performance metrics. Attendees will leave this talk with an understanding of how Fatshark delivered the high end visceral experiences of Warhammer: The end times - Vermintide, and what hurdles it overcame in the process.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2016
  • Rikard Blomberg
  • Fatshark
  • Mikael Hansson
  • Fatshark
  • free content
  • Production
  • Production