You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Implications of texture and material creation for UE4

Overview:

" What's PBR, Be understanding PBR in UE4
Best practice of creating PBR ready textures and materials for UE4
Converting none-PBR ready assets to PBR-ready for UE4
FAQ"

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC China 2015
  • Wenlei Li
  • Epic Games, Inc.
  • free content
  • Design
  • Design