"In this talk, Oleg Pridiuk, Games Industry Evangelist at Game Insight will share key insights into the game's 18 month production process whilst working with the Unity engine. He will reveal the challenges that presented themselves during the production pipeline, design solutions, PvP server solutions as well as the major lessons learnt whilst developing such an ambitious title for mobiles and tablets.
Featuring cutting-edge graphics, a large single and multiplayer campaign and ongoing development for a F2P title, X-Mercs: Invasion required a significant investment in development resources and technology to bring its high-end 3D experience to mobiles and tablets."