Early Access titles have been increasing tremendously lately. It is one of the best options for indie developers for releasing and crowdfunding their titles. In this session, Marek Rosa will present how to develop and market successfully not one, but two Early Access titles at the same time. His talk will focus on production details, and will also include development and community management tips. Lastly, he will explain the reasons behind our recent decision to give complete access to Space Engineers' source code to the public, and why we believe that similar moves can be beneficial for developers.