You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Automatically Scaling Backend Architecture with Microservices

Overview:

Learn to perform miracles by utilizing a state of the art game backend that's simple in its design and leverages Service Fabric, an Actor Model based software framework on Azure, and distributed systems that won't add unnecessary complexity to existing monolithic counterparts and add the peace of mind of disaster recovery and scalability. Topics covered include software design and common pitfalls to avoid.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Europe 2016
  • Kevin Daniel Setiono
  • OnlineFussballManager GmbH
  • free content
  • Programming
  • Programming