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Session Name:

Alien Cultures: Rebooting 'Master of Orion' with a Global Team

Overview:

Wargaming took on multiple challenges to deliver the legendary reboot of 'Master of Orion'. Internal challenges included publishing with a third-party studio, cultural and time barriers to communication, setting expectations for development, communication, and publishing while simultaneously developing new internal processes. External challenges included a popular IP that set player expectations globally, the perception of the Wargaming brand as only F2P, working with the community and UX testing to balance the need to address the previous generation of 4X space strategy players, and making the game approachable for a new generation of gamers.

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  • GDC Europe 2016
  • Chris Keeling
  • Wargaming.net
  • Jacob Beucler
  • Wargaming.net
  • free content
  • Design
  • Design
  • Production
  • Production