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Session Name:

Hand Tracked Controls: Design and Implementation for Serious VR

Overview:

This session explains the tremendous value of hand tracked controls in VR for training applications and discusses the key design decisions developers face implementing hand tracked controls and hand/object interaction in VR. It covers some implementation issues for hand tracked controls such as: grabbing, dropping and throwing objects; user friendly hand interaction and effective instructional UI with examples in Unity. While focused on training applications of VR much of the material is relevant to games and other applications and to engines other than Unity.

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  • VRDC Fall 2016
  • Matt Newport
  • Osso VR
  • free content
  • Innovation
  • Virtual / Augmented Reality