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Creating Complex AI Behavior in 'Stellaris' Through Data Driven Design
'Stellaris' has a demand for NPCs, which, unlike many other games, have to play the game, last throughout the game, and have its own unique personality in order to create a challenging and realistic world. Being a decision based game, there is yet another layer of complexity added on top of this. This presentation covers the design and implementation of data driven AI, to create NPCs with unique and non static personalities in a decision based game.
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