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Level Design Workshop: An Approach to Holistic Level Design
This talk is about advocating a holistic approach to level design where LDs not only think about many aspects of the player's experience (primarily gameplay, presentation and story), but focus specifically on how all of these things work together. It will draw on the speaker's experience as an LD on games including 'Dishonored 2' and 'Bioshock Infinite', and the design values of the immersive sim genre in general. It will highlight and discuss several key ideas that emerge specifically from the relationships between the output of different disciplines, such as affordances, intentionality, world building and (in the context of these kinds of games) interactive storytelling.
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