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Level Design Workshop: Applying 3D Level Design Skills to the 2D World of 'Hyper Light Drifter'
How much of level design's best practices are specific to a particular genre or presentation style, and how well do level design skills transfer between different formats? This talk explores these questions through the experience of Lisa Brown, a veteran game designer who has built AAA spaces for first and third-person 3D games, and more recently helped ship the 2D indie hit, 'Hyper Light Drifter'. Attendees will gain specific and useful insights from her experience and self-analysis as she learned what did and didn't translate from her pre-indie experience.
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