You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Animation Bootcamp:" 'Uncharted 4': Naughty Dog's Animation Workflow" & "Animation Prototyping in 'Uncharted 4' "

Overview:

Uncharted 4: Naughty Dog's Animation Workflow
In this presentation, Jeremy Yates, Lead Animator at Naughty Dog, uncovers the methodologies used by Naughty Dog to bring the characters of 'Uncharted' to life. He will delve into the unique culture of Naughty Dog as well as uncover the animation pipeline from concept to console, including previs, their motion capture process, achieving seamless transitions, tracking assets, and communicating feedback.

Animation Prototyping in 'Uncharted 4'
In this talk, Almudena Soria Lead animator at Naughty Dog will show how animation prototyping can play a very important role in development. Instead of waiting for design or programming to make decisions about a feature, animators, can help to make those decisions easier by creating prototypes that help visualizing features. Prototypes from 'Uncharted 4' will be showcased.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2017
  • Almudena Soria
  • Naughty Dog
  • Jeremy Yates
  • Naughty Dog
  • free content
  • Visual Arts
  • Visual Arts